Chaotic paths/factions are also quite hierarchical & orderly, despite the dialogue. Chaotic was especially problematic, where it seems some writers thought it meant freedom while others took it to mean nonsense. Lawful-Good often being an oxymoron for example I drop the L. The alignment system was my biggest gripe as its so ambiguous that the writers are even confused by it. Your decisions can have profound effects later in the game (further necessitating replays), not always in predictable or logical ways (more replays). There's also timing, which adds another layer of depth to your strategy, not as much as the previous game though. or at least make it less about the d20 RNG (praise be upon it) and more about your decisions. Its all about getting a handle on the mechanics & trying to ruthlessly game it. At a story level its a pretty juvenile 'fight the monsthers' deal, dressed in all kinds of trash popular mythologies, but we don't play these for the story. Its a massive complex game that takes ages to play-through, let alone master. ![]() ![]() If you're employed and have even a sliver of OCD about getting things right this game will ruin you. Lemme try a new build, last time this time. and greeter-dispel HAS to land, also need to do something about the horrid wilting. Don't look at Pathfinder, don't read about Pathfinder, don't even think about Pathfinder.ģ months later: argh stupid meathead Sarzaksys and its stupid pimpwhip! I need more CMD, rupture-restraints.
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